I released Zosma on May 26, 2005. The name was an arbitrary invention chosen for its synthetic, sci-fi character rather than any direct connection to the design. The letterforms were drawn from the body shape of the first-generation PlayStation 3 console, whose curved surfaces had just become familiar in the design press. My intention was to create a high-tech style display typeface that echoed that moment’s excitement around consumer electronics.
Zosma never gained notable use in media or branding, but it did receive a technical update in 2021. In that revision I removed deprecated characters such as L with dot and E with breve; I corrected an inconsistency between the width of the space character and the non-breaking space; and I replaced an excessively wide ellipsis with one of more reasonable width. I also increased the character size by about five percent by adjusting the vertical metrics, which may affect its appearance in older projects. Finally, I expanded the OpenType fractions feature to handle long numerators and denominators, including complex values like 13/64 or 199/200.
Zosma was sold commercially from its release and was never offered as a free font.